目录
第1部分 Maya软件使用基础及基础案例
第1章 Maya软件概述 ·······························································································3
1.1 Maya简介 ·········································································································3
1.2 Maya的基本功能 ·····························································································3
1.3 Maya软件的应用领域 ·····················································································5
1.4 次世代和PBR工作流程 ··················································································7
1.5 要点总结 ···········································································································8
第2章 Maya的用户界面 ···························································································9
2.1 Maya的界面构成 ·····························································································9
2.2 灵活变换视图 ·································································································12
2.3 视图中对象的显示设置 ·················································································14
2.4 自定义工作界面 ·····························································································16
2.5 要点总结 ·········································································································18
第3章 Maya的基本操作 ·························································································19
3.1 Maya的文件管理 ···························································································19
3.2 选择与变换操作 ·····························································································21
3.3 复制操作 ·········································································································22
3.4 显示与隐藏操作 ·····························································································24
3.5 对齐与捕捉操作 ·····························································································24
3.6 布尔运算 ·········································································································26
3.7 NURBS曲面建模 ···························································································27
3.8 多边形建模 ·····································································································34
3.8.1 多边形基本知识 ·················································································34
3.8.2 多边形建模方法 ·················································································34
3.8.3 编辑多边形组件及常用操作 ·····························································36
3.9 Maya的轨迹化操作 ·······················································································40
3.10 要点总结 ·······································································································41
第4章 房屋案例 ·······································································································42
4.1 创建文件 ·········································································································42
4.2 建模 ·················································································································43
4.2.1 创建房屋的大型 ·················································································44
4.2.2 路灯建模 ·····························································································47
4.2.3 窗户和门建模 ·····················································································49
4.2.4 电线周边物体建模 ·············································································52
4.2.5 电线建模 ·····························································································54
4.2.6 画架、遮雨板、植物建模 ·····································································56
4.2.7 模型的整理与细化 ·············································································59
4.3 UV、材质与纹理贴图 ······················································································60
4.3.1 什么是UV ···························································································60
4.3.2 UV映射 ·······························································································61
4.3.3 材质基础知识 ·····················································································63
4.3.4 超级材质编辑器Hypershade ·····························································65
4.3.5 纹理贴图的处理方法 ·········································································67
4.3.6 制作墙面材质 ·····················································································68
4.3.7 制作屋顶材质 ·····················································································70
4.3.8 制作窗户和报箱材质 ·········································································71
4.3.9 制作广告牌和电表箱材质 ·································································74
4.3.10 制作广告牌架、房梁、画架材质 ·······················································75
4.3.12 制作烟囱基座、台阶、窗台、电线杆、路灯基座材质 ·······················77
4.3.14 制作路灯杆、电线卡子材质 ·····························································79
4.3.15 制作门框、角铁材质 ·········································································80
4.3.16 制作门、花盆材质 ·············································································81
4.3.17 制作石棉瓦材质 ···············································································82
4.3.18 制作地面材质 ···················································································82
4.3.19 将植物默认材质转换成Arnold材质的操作技巧 ··························83
4.4 灯光与渲染 ·····································································································85
4.4.1 设置灯光 ·····························································································85
4.4.2 渲染输出 ·····························································································86
4.5 要点总结 ·········································································································90
第2部分 PBR流程初级案例
第5章 次世代高仿真弹药箱案例 ·············································································93
5.1 准备工作 ·········································································································93
5.2 制作中模 ·········································································································95
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5.2.1 中模制作规范 ·····················································································95
5.2.2 制作弹药箱木质箱体的中模 ·····························································96
5.2.3 制作弹药箱金属构件的中模 ·····························································98
5.3 制作高模 ·······································································································103
5.3.1 在Maya中制作基础高模 ································································103
5.3.2 ZBrush软件的基本使用方法 ··························································109
5.3.3 在ZBrush中制作木质箱体高模 ·····················································113
5.3.4 在ZBrush中制作金属构件高模 ·····················································115
5.3.5 高模文件的重组与导出 ···································································116
5.4 制作低模 ·······································································································117
5.4.1 低模制作规范及准备工作 ·······························································117
5.4.2 制作弹药箱木质箱体的低模 ···························································118
5.4.3 制作弹药箱金属零件的低模 ···························································120
5.5 拆分低模的UV ·····························································································121
5.5.1 UV编辑器常用命令的介绍 ·····························································121
5.5.2 拆分UV的原则及准备工作 ····························································123
5.5.3 拆分木质箱体的UV ·········································································124
5.5.4 拆分金属零件的UV ·········································································126
5.5.5 UV的整理排列及其注意事项 ·························································129
5.5.6 设置软硬边 ·······················································································129
5.5.7 检查高低模的位置是否匹配 ···························································129
5.5.8 低模的分组导出 ···············································································130
5.6 烘焙贴图方法之一:在xNormal中分组烘焙 ·············································132
5.6.1 xNormal简介 ····················································································132
5.6.2 分组烘焙箱体贴图 ···········································································133
5.6.3 分组烘焙木条贴图 ···········································································134
5.6.4 分组烘焙金属片贴图 ·······································································135
5.6.5 分组烘焙提手、卡扣贴图 ·································································136
5.6.6 合并法线贴图 ···················································································136
5.6.7 合并AO贴图 ····················································································137
5.6.8 合并ID贴图 ·····················································································138
5.6.9 将合并的贴图导入Substance Painter中烘焙其他贴图 ·················138
5.7 烘焙贴图方法之二:在Substance Painter软件中直接烘焙所有贴图 ·······141
5.7.1 在Maya中设置文件 ········································································142
5.7.2 在Substance Painter中直接烘焙所有贴图 ·····································144
5.8 在Substance Painter中绘制材质 ·································································147
5.8.1 绘制木纹材质 ···················································································147
5.8.2 绘制金属材质 ···················································································149
5.8.3 贴图的导出 ·······················································································151
5.9 渲染输出 ·······································································································152
5.9.1 Marmoset Toolbag软件简介 ····························································152
5.9.2 贴图导入及材质设置 ·······································································152
5.9.3 灯光设置 ···························································································153
5.9.4 渲染设置 ···························································································153
5.9.5 输出作品 ···························································································154
5.10 要点总结 ·····································································································154
第3部分 PBR流程高级案例
第6章 次世代科幻武器案例 ···················································································157
6.1 制作中模 ·······································································································163
6.1.1 制作枪筒中模 ···················································································163
6.1.2 制作弹匣部位中模 ···········································································174
6.1.3 制作扳机护弓中模 ···········································································180
6.1.4 制作枪膛中模 ···················································································185
6.1.5 制作枪筒上部和下部中模 ·······························································189
6.2 制作高模 ·······································································································199
6.2.1 制作枪筒高模 ···················································································200
6.2.2 制作弹匣高模 ···················································································203
6.2.3 制作扳机护弓高模 ···········································································208
6.2.4 制作枪膛高模 ···················································································210
6.2.5 制作枪筒上部和下部高模 ·······························································212
6.2.6 制作飘片 ···························································································216
6.3 制作低模 ·······································································································222
6.3.1 制作枪筒低模 ···················································································223
6.3.2 制作弹匣低模 ···················································································223
6.3.3 制作扳机护弓部件低模 ···································································224
6.3.4 制作枪膛低模 ···················································································225
6.3.5 制作枪筒上部和下部低模 ·······························································225
6.4 拆分UV ·········································································································228
6.4.1 拆分UV的重要原则及重要命令 ····················································228
6.4.2 拆分枪筒的UV ·················································································230
6.4.3 拆分弹匣的UV ·················································································232
6.4.4 拆分扳机护弓的UV ·········································································232
6.4.5 拆分枪膛的UV ·················································································233
6.4.6 拆分枪筒上部和下部部件的UV ·····················································234
6.4.7 UV的整理摆放 ·················································································234
6.5 烘焙贴图 ·······································································································235
6.5.1 烘焙贴图准备工作 ···········································································235
6.5.2 法线贴图 ···························································································240
6.5.3 AO贴图 ·····························································································245
6.5.4 ID贴图 ······························································································249
6.6 绘制材质贴图 ·······························································································251
6.6.1 绘制弹匣黑色金属材质 ···································································254
6.6.2 绘制主体灰色金属材质 ···································································258
6.6.3 绘制扳机护弓橡胶材质 ···································································262
6.6.4 绘制枪膛黑色亮金属材质 ·······························································263
6.6.5 绘制螺纹金属材质 ···········································································263
6.6.6 绘制透空黑洞效果 ···········································································264
6.6.7 绘制脏迹贴图 ···················································································265
6.6.8 导出贴图 ···························································································267
6.7 渲染输出 ·······································································································268
6.7.1 导入模型并设置贴图 ·······································································268
6.7.2 环境光调节 ·······················································································269
6.7.3 渲染设置 ···························································································270
6.7.4 输出作品 ···························································································271
6.8 要点总结 ·······································································································272
参考文献 ···················································································································273
