图书目录

目录

第1章 科学技术与艺术 ······································································1

1.1 科学技术与艺术及美学交融的多元化形态························································1

1.1.1 美术、艺术、科学、技术之间的相互关系·····························································1

1.1.2 科学对传统艺术审美的影响···············································································2

1.1.3 科学原理对视觉艺术审美规则的定义···································································2

1.1.4 科学规则对音乐审美的定义···············································································2

1.1.5 科学技术推动艺术的变革及审美形态的发展··························································3

1.2 科技艺术:艺术与科技交融的全新领域···························································3

1.2.1 当代科技对艺术观念的推进和影响······································································3

1.2.2 新媒体艺术:概念的局限··················································································4

1.2.3 当代科技艺术:一种新的理论视角······································································5

1.2.4 当代科技艺术与传统艺术之间的关系···································································6

1.2.5 当代科技艺术研究的价值及意义·········································································6

1.2.6 当代科技艺术的审美主体··················································································7

1.2.7 当代科技艺术的审美创作··················································································7

1.2.8 当代科技艺术的学科体系与研究领域···································································8

1.2.9 当代科技艺术的发展趋势··················································································8

第2章 数学艺术················································································9

2.1 数学艺术的源起与发展················································································9

2.1.1 艺术与数学····································································································9

2.1.2 算法艺术·······································································································9

2.1.3 当代数学艺术的舞台:Bridges会议···································································10

2.2 数学思想与艺术审美··················································································11

2.2.1 对称············································································································11

2.2.2 黄金分割与斐波那契数列················································································12

2.2.3 随机过程与混沌美学······················································································14

2.2.4 基于随机函数的艺术······················································································15

2.2.5 Voronoi图····································································································17

2.2.6 数学公式对自然物态的模拟:超级公式······························································20

2.3 透视、几何与造型艺术···············································································20

2.3.1 透视与绘画··································································································20

2.3.2 视觉欺骗:反透视及仿透视的艺术····································································22

2.3.3 坐标变换与歪像艺术······················································································23

2.3.4 图形镶嵌与铺块····························································································24

2.3.5 光效应艺术··································································································25

2.3.6 多面体艺术··································································································26

2.3.7 双曲几何与艺术····························································································30

2.3.8 高维几何体的艺术·························································································34

2.4 拓扑与艺术······························································································38

2.4.1 拓扑学········································································································38

2.4.2 点集拓扑结构·······························································································38

2.4.3 Mobius环····································································································39

2.4.4 Klein瓶······································································································39

2.4.5 Hilbert曲线··································································································40

2.4.6 结的艺术·····································································································41

2.5 分形、混沌与复杂系统的艺术······································································43

2.5.1 分形···········································································································43

2.5.2 模拟生物系统的分形······················································································44

2.5.3 混沌与蝴蝶效应 ···························································································45

2.5.4 复杂性理论··································································································46

2.5.5 表现复杂系统的艺术作品················································································46

2.6 生成艺术与计算美学··················································································47

2.6.1 生成艺术·····································································································47

2.6.2 生成艺术作品·······························································································47

2.6.3 参数化与群簇化····························································································51

2.6.4 参数化设计··································································································52

第3章 物理艺术···············································································53

3.1 对物质形态和物理现象内在美的表现·····························································53

3.1.1 微观世界的影像····························································································53

3.1.2 晶体的艺术··································································································54

3.1.3 宏观物质的科学影像······················································································56

3.1.4 气象艺术·····································································································56

3.2 物理过程的美学呈现··················································································60

3.2.1 力与气流的艺术····························································································60

3.2.2 光线与影像··································································································62

3.2.3 影子雕塑·····································································································63

3.2.4 超高压放电··································································································63

3.2.5 声波的艺术··································································································64

3.2.6 运动的可视化·······························································································66

3.3 物理科技手段的艺术化创造·········································································68

3.3.1 成像技术的革命与影像审美的拓展····································································68

3.3.2 空中立体成像技术:全息摄影··········································································70

3.3.3 光的艺术创造·······························································································75

3.3.4 电磁效应·····································································································76

3.3.5 电声效应·····································································································78

3.3.6 磁悬浮········································································································79

3.3.7 实验性声音装置····························································································80

3.3.8 微纳加工·····································································································81

3.4 新材料的艺术表现·····················································································82

3.4.1 黏性材料·····································································································82

3.4.2 磁流体的艺术表现·························································································83

3.4.3 热效应及热功能材料······················································································84

3.4.4 超材料········································································································86

3.5 太空艺术—当代太空探索为艺术创造的全新舞台···········································87

3.5.1 太空摄影·····································································································87

3.5.2 在太空中创作的艺术······················································································88

3.5.3 卫星艺术·····································································································90

3.5.4 在外星球实现的艺术······················································································91

3.6 物理规则的模拟及艺术化表现······································································91

3.6.1 计算机模拟的物理特效···················································································91

3.6.2 计算机图形对真实物理效果的模拟····································································95

3.6.3 物理规则的艺术化虚构···················································································96

第4章 化学及生物艺术······································································98

4.1 化学反应:分子级的创作手段······································································98

4.1.1 化学过程与视觉造型······················································································98

4.1.2 来自化学及生物过程的美丽图案······································································100

4.1.3 无生命物质中的奇迹·····················································································101

4.2 生物信息艺术·························································································104

4.2.1 DNA音乐···································································································104

4.2.2 DNA存储与遗传艺术····················································································104

4.2.3 转基因艺术·································································································105

4.2.4 基于生物信息的艺术化重建············································································106

4.3 生命形态美的探索与创造··········································································106

4.3.1 微生物的艺术表现························································································106

4.3.2 对动植物形态及生命的审美探索······································································110

4.3.3 物种杂交的艺术表现·····················································································111

4.3.4 关注人与环境······························································································112

4.3.5 电子机械系统对生物的美学拓展······································································114

4.4 生命伦理艺术··························································································116

4.4.1 关注活体组织与生物材料···············································································116

4.4.2 关注生物伦理······························································································118

4.4.3 关注医疗观念······························································································118

4.4.4 艺术家对基因技术的反思···············································································119

第5章 人工智能与人工生命的艺术 ····················································121

5.1 人工智能简介 ·························································································121

5.2 人工智能艺术 ·························································································121

5.2.1 人工智能与文学···························································································121

5.2.2 人工智能象棋······························································································122

5.2.3 人工智能音乐······························································································122

5.2.4 人工智能与绘画···························································································123

5.2.5 神经网络与生成对抗网络的艺术创造································································124

5.2.6 辅助创作型AI绘画······················································································126

5.2.7 从文本生成图像:基于扩散模型的AI绘画························································126

5.3 人工生命的艺术······················································································127

5.3.1 人工生命····································································································127

5.3.2 生命游戏与细胞自动机··················································································128

5.3.3 基于细胞自动机原理的艺术作品······································································128

5.3.4 智能艺术对生命规则的探索············································································131

5.3.5 有机艺术····································································································134

5.3.6 遗传艺术····································································································136

5.3.7 人工进化过程的繁殖系统···············································································139

5.4 人工社会的艺术······················································································143

5.4.1 人工社会····································································································143

5.4.2 基于人工社会的艺术·····················································································143

5.4.3 人群的模拟·································································································146

5.5 人工生命装置艺术···················································································147

5.5.1 具有自发及自适应行为的装置·········································································147

5.5.2 条件反射式装置···························································································148

5.5.3 社会型人工生命装置·····················································································150

5.6 机器人的艺术·························································································152

5.6.1 机器人的基本构造························································································152

5.6.2 创造艺术体验的电子机械···············································································153

5.6.3 仿生机器人·································································································157

5.6.4 智能机器人·································································································161

5.6.5 微电子机械系统及未来的纳米机器人································································164

第6章 沉浸式体验与虚拟现实艺术 ····················································167

6.1 境由心生:沉浸感审美的产生与发展···························································167

6.1.1 沉浸感:一种由来已久的审美取向···································································167

6.1.2 沉浸式技术:VR的产生与发展 ······································································171

6.1.3 沉浸感融入现实:从AR到MR的发展·····························································176

6.1.4 沉浸感技术的发展························································································177

6.2 渐入佳境:虚拟现实的技术美与艺术美························································177

6.3 虚拟现实艺术创造对审美的拓展·································································178

6.3.1 沉浸:虚拟现实对艺术审美维度的拓展·····························································179

6.3.2 构想:虚拟现实对艺术想象力的拓展································································180

6.3.3 交互:艺术审美从旁观到参与和主导································································180

6.4 VR其他感知体验技术的功能美···································································181

6.4.1 深度沉浸:增强虚拟中身体运动对临境感审美体验的强化·····································181

6.4.2 身临其境:多感知对审美体验的维度拓展··························································185

6.5 建构主义美学视野下VR对传统艺术审美的拓展·············································187

6.5.1 视觉艺术审美在虚拟空间里的延续与发展··························································188

6.5.2 听觉审美在虚拟空间里的延续与发展································································189

6.6 VR环境下直觉主义美学的意向化表现··························································190

6.6.1 基于直觉互动的沉浸式审美············································································191

6.6.2 基于思想直觉的抽象及隐喻性空间的审美意向化·················································191

6.6.3 直接化及直觉化表达的VR绘画······································································192

6.7 后结构主义美学视角下VR电影的审美变革···················································193

6.7.1 VR电影:从结构主义到后结构主义·································································193

6.7.2 VR电影对接受美学的重构·············································································193

6.8 增强现实艺术:虚拟与现实的叠加······························································194

6.8.1 城市景观与文化的虚实融合············································································194

6.8.2 反其道而行之:减弱现实···············································································195

6.8.3 在现实的空间里遭遇虚拟事物·········································································195

6.8.4 通过真实的道具与虚拟人物互动······································································195

6.8.5 现实体验与虚拟视觉的交融············································································196

6.8.6 基于现实空间的多人虚拟互动·········································································196

6.9 空间增强现实:空中成像与视频映射···························································197

6.9.1 在物理空间中呈现增强现实影像 ·····································································197

6.9.2 视频映射:在任意表面呈现“正常”影像··························································197

6.9.3 TeamLab的大型沉浸式艺术空间······································································198

6.9.4 舞台展演空间增强现实··················································································199

6.10 混合现实:在物理空间中的虚实融合··························································199

6.10.1 混合现实的基础技术···················································································199

6.10.2 MR内容的叙事设计····················································································200

6.11 人际互动在虚拟空间里的延伸···································································202

第7章 信息物理融合与人机交互艺术··················································204

7.1 信息物理融合·························································································204

7.1.1 信息世界与物理世界的融合············································································204

7.1.2 信息物理融合与人机交互的多元化发展·····························································205

7.2 信息物理融合模式与艺术体验的创新···························································206

7.2.1 艺术体验及审美···························································································206

7.2.2 信息物理融合为感知体验带来突破···································································206

7.2.3 走向多元融合的艺术·····················································································207

7.2.4 信息物理融合与人机交互艺术的形态及分类·······················································207

7.3 虚拟信息在物理世界中的艺术化体验···························································208

7.3.1 虚拟信息的物理介质化呈现············································································208

7.3.2 影像采集及其在物理世界中的转换呈现·····························································212

7.3.3 通过物理直觉及行为方式与虚拟信息互动··························································215

7.4 物理信息的采集转换及互动体验·································································217

7.4.1 物理信息的转换、可视化及互动······································································217

7.4.2 GPS艺术····································································································224

7.4.3 RFID的艺术·······························································································227

7.4.4 三维扫描····································································································228

7.4.5 物理信息的转换与网络化传播·········································································228

7.4.6 物理世界互动信息的采集与互动转换································································231